

However, this Portal Gun is not fully upgraded, and, unlike in Portal and Portal 2, can only shoot orange portals.Īfter the player proceeds through a number of tests, he or she receives a Dual Portal Device. Shortly thereafter, the player receives a Handheld Portal Device. The player is greeted by Mike, an overseer of the Enrichment Center, and another employee named Erik. Portal: Prelude opens up on much the same manner as Portal, with the player, Abby, waking up from a brief detention in a Relaxation Vault. Portal: Prelude also features over 400 lines of text to speech, with English, French and German subtitles. Many gameplay elements from Portal make a return in Prelude, while entirely new gameplay devices were created exclusively for the mod, such as localised gravitational fields. In addition, 16 challenge maps and 6 advanced test chambers are included with the mod. The game spans across 8 chapters covering 19 test chambers which follow a gradual learning curve similar to that of Portal.

The game features a brand new storyline focusing on the pre- GLaDOS era of Aperture Science where test subjects are monitored by employees of the facility. Portal: Prelude is an unofficial prequel to the game Portal, developed by an independent team of three. Operating System: Microsoft Windows 2000/XP/Vista.Display Card: DirectX 9 compatible graphics card.GLaDOS is one of the most iconic and effective 'baddies' you will meet in a video game too. There is a mystery behind who you are, what Aperture Science is and more, and it's fascinating to discover what's going on while you solve the puzzles. The incredible thing about Portal is that is manages to be a compelling first person 3D adventure where your character never shoots a gun. It's such a great idea, you might find yourself wishing you could use them in real life too! The puzzles get pretty tough, but the learning curve makes sure you're ready for the challenges when they come. In game physics are absolutely perfect, and using the portals is great fun once you get the hang of it. Portal looks good even though it was originally released in 2007, thanks to its clean, minimalist laboratory style. It's makes more sense when you play! Check out the explanatory video here. This means that instead of climbing a ladder for example, you can shoot a portal at the bottom, and another at the top, and simply walk through. Portal's big idea is the the 'handheld portal device', that allows subjects to open portals between two places.
